Previously, I was given a moment of your time on the Pugging Pally blog with a guest post (here) that was pretty much a very simplified version of my views and ideas on "pugging" (joining "Pick Up Groups" to venture into dungeons in parties of five, ten, or twenty five) and how it can help make someone a better player - how tenacity and diligence in learning how to play can lead people to situations where they get better.
Because of that, I've met some really cool people, and talked a lot with them via "the twitters" and that eventually leads to the meat and potatoes content of this post.
Disco, the head priestess at Disciplinary Action and I had a conversation, that essentially boiled down to "Tanking and healing look like fun. I bet we could do it!"
And now we are.
|Smile for the camera!|
This here is Caluna. She's a Discipline Priest on the Medivh server, putting her square into the Ruin Battlegroup.
And last night, she hit level 15.
The purpose of this blog is to talk about dungeons, and the myriad of things that exist in said dungeons. (i.e., dragons, gold, et cetera) - while World of Warcraft is certainly going to be a big focus, it is not the only game where you run around in dungeons killing monsters and gathering items for resale in your nearest town - though, any more, it feels as if the "dungeon exploration" niche of RPGs is getting ever smaller.
I'd like to talk about those games as well, games like Etrian Odyssey or Shiren the Wanderer, Torchlight or Nethack that wear their dungeon crawler tags with pride; though, I probably will wind up talking more about WoW because I hear there's some sort of thing happening with that soon? Where there may be some sort of cataclysmic changes?
Well, if there's anything we'll do, it's face them, head on.
That's what us adventurers do, you know.